In Spring 2019, I was selected for undergraduate funding, and I conducted an exploratory study about the factors associated with student game development team success. Students in team projects were asked to fill out surveys at three different points of the game development process. This project was founded on the idea of finding creative ways to take a multi-disciplinary approach that blend the fields of psychology and computer game design in an academic setting. An interesting finding was the progression of skill confidence between the beginning, middle, and end of team projects. The continuing research this semester is an investigation into the relationship between experience, confidence, and expectations of obtaining a job upon graduation. The biggest difference between this study and similar studies is that the participants are undergraduates, graduate students, and alumni from 4-year game design programs within the past 5 years.
As a game producer and psychology researcher, I want to find creative ways to engage others and motivate them towards achieving higher levels of success. Through this study, I am gaining insight on how game design students view their skills before and after graduation in a cross-sectional study. I will use this knowledge to contribute to the game design program here at the university and continue to enhance my experience in working with others through organizational leadership.
Every Week, I communicate with my mentor, Dr. Seth Hudson. I am also working with the professors in the game design program and recent graduates to gather responses to the survey. Upon receiving the responses, I analyze and write-up the data for publication. This semester, I have become better acquainted with research methodology and publishing findings. I have also become familiar with the process of applying to conferences. I would like to thank Dr. Seth Hudson, the Computer Game Design program, and OSCAR for their continued support throughout my studies.